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NIGHTGROVE

ART LEAD

Collect and combine items using alchemy and witchcraft to assist the townspeople. Work to build relationships with those around you. Be wary, the townspeople cannot discover your witchcraft too quickly! If they discover you when they don’t know you, your business will be damaged, they will no longer ask for your assistance, and their approval of you will drop to zero. Be careful, once they know your secret, their trust won’t be rebuilt easily.

Mechanics:

  • Foraging and Trading: Collect ingredients and objects. Combine these ingredients and objects into potions to cure ailments. Respond to townspeople’s requests and retrieve the things they need. Collect something in return from the townspeople, revenue received will be used for upgrades.

  • Suspicion: Certain actions can cause townspeople to become suspicious of your identity, as suspicion increases, townspeople become harder to build relationships and trust with, and your business will be damaged until the relationship is repaired. 

  • Interpersonal Relationships and Approval: Build relationships with those around you through assistance, trading, and dialogue. If townspeople become too suspicious too early, approval of you decreases. At maximum suspicion, approval drops, townspeople will be less likely to ask for assistance. If approval is over 90% when they discover you, they will accept your identity. Say the right things and give the right gifts to increase their approval.

Art style: 2D pixel art, stylized portraits, 8-bit pokemon style inspiration, stardew valley inspiration

 

Audience: Cozy game enjoyers

 

Ages: 10+

 

Players: Single-Player

 

Inspired By: Stardew Valley, Pokemon, Legend of Zelda, Cozy life simulator games, Visual - novel style games

 

Elevator Pitch: An undercover witch has to help the townspeople and build personal relationships without her true identity being discovered.

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